The bar is yours. The dot inside it is the ball. The blocks are the library, five of them numbered and coloured like the five cards a yank comes back with. Yank the bar, or use the arrow keys.
You get ten lives. Cats have nine; you have ten. A miss costs one, and when they are gone the run ends with the score it ended on, which is the one worth sending to somebody.
One block on every level carries a Y, in the middle of the wall, for the first thirty seconds only. Hit it and it pays ten and breaks: catch what falls and the bar goes straight to full width.
It opens on LEVEL 1, which is slow on purpose. Clear the wall and the next level opens ten percent faster, for as long as you keep clearing them. A plain block is a point. A library block pays its own number, shouts +3 YANK BONUS!, and widens the bar by five percent for every number it carries, so the hard targets are the ones worth hitting. Points carry from level to level; the bar does not, so every level opens narrow and you earn the width again. Press P to pause. Double tap the board to pause.
There are still no lives and no timer. Miss the dot and it simply comes back from the bar; nothing is lost but the block you would have hit.
A yank takes between a few seconds and a few minutes, depending on whether the source has captions or has to be transcribed. That wait used to be a spinner. It now holds two things: lines from the library worth keeping, and this. It is the same game, and if you start it while you are waiting it does not stop when your five arrive: it parks itself at the bottom of the screen with the wall exactly as you left it, until you close it.